geWiz:ES is a royalty free BSD licensed mobile device targeted 2D/3D game engine written in C/ObjC using OpenGL & OpenAL. Blender export scripts, png/pvrtc/ogg/ttf/bmp/wav loaders, XML asset manifesting /w desktop editor, & Lua scripting.
Welcome to the geWiz:ES homepage. We keep most of our content on our MediaWiki and SF.net project pages, but we use this website for items that aren't easy to integrate into those systems.
Current Engine Version:
EGW B6 "Bruno" (v0.89)
Past Engine Versions:
EGW B5 "Bruno" (v0.88)
EGW B4 "Bruno" (v0.87) (not released)
EGW B3 "Bruno" (v0.86.5) (not released)
EGW B2 "Bruno" (v0.86) (not released)
EGW B1 "Bruno" (v0.85) (not released)
EGW A3 "Anton" (v0.79.9) (not released)
EGW A2 "Anton" (v0.79.5) (not released)
EGW A1 "Anton" (v0.79) (not released)
This website assumes that you are looking for tutorials, contact info, etc.
For general information, downloads, source code, and links, you may find the SF.net project page most useful.
For the detailed software manual, you may find the open MediaWiki guide most useful.
For syntax based documentation you may find the Doxygen guides most useful.
For support queries, to report bugs, or request features you may find the SF.net forums most useful.
Some other notes to make:
Please don't e-mail us your questions. We will ignore these requests since they are not open and do not add themselves to the knowledge base the likes of which an openly accessible forum post or documentation entry might; we only promote communication that can be retrieved by anybody at any later date.
Please don't ask us to open an IRC channel. For the same reasons above, we only promote communication that can be retrieved by anybody at any later date. Plus we do enough chatting as it is. :p
Please don't ask us to set up a developer mailing list. For the same reasons above, we only promote communication that can be retrieved by anybody at any later date. We may however set up a notification mailing list at a later time to keep our user base updated.
We don't provide snapshots of the current development effort. We release code when milestones are reached onto the public repo. This is done to save developer time mostly, but also because we use a specific tracking methodology, as below states.
We don't provide access to our internal tracking systems. Our organizational approach works from a centralized point of control. We review feature and bug requests individually, in discrete intervals, and based upon a value/cost analysis we allocate work in order of importance pertaining there to. We consider this TMI for public discourse.
We accept bribes *cough*, we mean donations /w requests to add specific features. We want to make sure people are getting a decent system, but those who donate come first, depending on the size of their donation.
All additions to the project are treated under the same open and non-restrictive FreeBSD royalty-free licensing. The cornerstone of the project rests in its ability to be useful, but without warranty. To do so otherwise would undermine the entire point of the project.
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